<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
    <script src="../dist/iife/spine-phaser-v3.js"></script>
    <link rel="stylesheet" href="../../index.css" />
    <title>Spine Phaser Example</title>
  </head>

  <body class="p-4 flex flex-col items-center">
    <h1>Extended class</h1>
  </body>
  <script>
    function preload() {
      this.load.spineBinary("spineboy-data", "/assets/spineboy-pro.skel");
      this.load.spineAtlas("spineboy-atlas", "/assets/spineboy-pma.atlas");
    }

    function create() {
      const spineboy = this.add.spine(
        400,
        300,
        "spineboy-data",
        "spineboy-atlas"
      );
      spineboy.scale = 0.5;
      spineboy.animationState.setAnimation(0, "walk", true);
    }

    class CustomSpineObject1 {
      constructor(scene, x, y, data, atlas, animation, loop) {
        this.scene = scene;
        this.spine = scene.add.spine(x, y, data, atlas);
        this.spine.animationState.setAnimation(0, animation, loop);
      }
    }

    class CustomSpineObject2 {
      constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
        this.scene = scene;
        this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
        this.spine.animationState.setAnimation(0, animation, loop);

        scene.sys.displayList.add(this.spine);
        scene.sys.updateList.add(this.spine);
      }
    }

    class CustomSpineObject3 {
      constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
        this.scene = scene;

        this.parent = scene.add.container(0, 0);
        this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
        this.spine.animationState.setAnimation(0, animation, loop);
        this.parent.add(this.spine);
      }
    }

    class Example extends Phaser.Scene {
      constructor() {
        super();
      }

      preload() {
        this.load.image("logo", "phaser.png");
        this.load.spineBinary("spineboy-data", "/assets/spineboy-pro.skel");
        this.load.spineAtlas("spineboy-atlas", "/assets/spineboy-pma.atlas");
      }

      create() {
        this.add.image(0, 0, "logo").setOrigin(0);

        const custom1 = new CustomSpineObject1(
          this,
          100,
          550,
          "spineboy-data",
          "spineboy-atlas",
          "idle",
          true
        );
        custom1.spine.setScale(0.5);
        const custom2 = new CustomSpineObject2(
          this,
          350,
          550,
          "spineboy-data",
          "spineboy-atlas",
          "walk",
          true
        );
        custom2.spine.setScale(0.5);
        const custom3 = new CustomSpineObject3(
          this,
          600,
          550,
          "spineboy-data",
          "spineboy-atlas",
          "run",
          true
        );
        custom3.spine.setScale(0.5);

        this.add.image(400, 0, "logo").setOrigin(0);
      }
    }

    const config = {
      type: Phaser.WEBGL,
      parent: "phaser-example",
      width: 800,
      height: 600,
      backgroundColor: "#2d2d2d",
      scene: Example,
      plugins: {
        scene: [
          {
            key: "spine.SpinePlugin",
            plugin: spine.SpinePlugin,
            mapping: "spine",
          },
        ],
      },
    };

    const game = new Phaser.Game(config);
  </script>
</html>
